WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 direct-to-consumer premium network that includes all 16 live special events, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
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WWE broadcasts to more than 180 countries in 25 languages, and can be seen in 650 million television households worldwide each week. WWE creates seven hours of original programming that is watched by approximately 11 million fans in the United States. Our diverse audience spans generations of fans. Approximately 36 percent of WWE’s audience is female and 17 percent are under the age of 18.
WWE’s flagship program, Monday Night Raw (8/7 pm CT) on USA Network is among the most-watched regularly scheduled programs on primetime cable television and helps make USA a top-rated network. USA Network also airs SmackDown Live (Tuesdays, 8/7 pm CT).
Total Divas airs Wednesdays on E! (8/7 pm CT) and Season 2 of Total Bellas will return to E! in 2017. WWE NXT airs on WWE Network each Wednesday.
WWE reports revenue in four areas:
- Media Division (including Network, Television, Home Entertainment and Digital Media segments)
WWE Network, the first-ever 24/7 direct-to-consumer network, launched live on February 24, 2014, featuring all 16 WWE live pay-per-view events for $9.99 per month. Creative storylines are usually played out in the ring and unfold on our weekly television shows, and culminate in our monthly pay-per-view events.
WWE utilizes the Internet to promote our brands; create a community experience among our fans; market and distribute our offline, online and mobile products; and sell online advertising.
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- Live Events Segment
Our creative team develops compelling and complex characters and weaves them into dynamic storylines that combine physical and emotional elements. Our multiple sports entertainment brands allow us to perform live events within the United States and abroad.
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- Consumer Products Division (including Licensing, Venue Merchandise and WWEShop segments)
WWE offers a wide variety of consumer products through licensing programs that builds partnerships with companies globally to create products featuring our marks and logos, copyrighted works and characters in diverse categories, including: toys, video games, apparel, housewares, collectibles, sporting goods and books. Our merchandise is also sold at our live event venues as well as online on WWEShop.com.
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- WWE Studios Segment
Established in 2002 and re-branded in 2008, WWE Studios creates a diversified mix of filmed entertainment by means of strategic production, financing, distribution and acquisition partnerships.
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Reporters seeking credentials or talent interviews for live events in the U.S. or Canada can call Joe Villa at 203-359-5175 or via email: email@example.com with clear identification of the media outlet for which they work.
Reporters seeking credentials or talent interviews for live events outside the U.S. or Canada please contact Dan Humphreys at 44 20 7349 1744 or via email: Dan.Humphreys@wwecorp.com with clear identification of the media outlet for which they work.
When WWE opened its office in 1983, the company had 13 employees. Today, WWE has approximately 800 full-time employees and growing and is a solid corporate citizen headquartered in the state of Connecticut. WWE and our employees pay millions of dollars in a variety of local, state and federal taxes. The company also employs vendors and service providers both locally and nationally who employ many people and contribute their share to the tax base. Additionally, our economic reach is truly global as a worldwide entertainment company with many international partners and employees all over the world as a direct result of our tours and monthly pay-per-view events including WrestleMania and SummerSlam.
Over the past ten years, WrestleMania has generated nearly $1 billion in cumulative economic impact for the cities that have hosted the event. WrestleMania 32 generated $170 million in economic impact for the Dallas/Arlington region this past March, according to a study conducted by the Enigma Research Corporation. This marks a new record for WrestleMania’s economic impact and the fifth consecutive year that WrestleMania generated more than $100 million in economic impact for its host region.
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