WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 35 languages. WWE Network, the first-ever 24/7 direct-to-consumer premium network that includes all 12 live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 175 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
WWE broadcasts to more than 175 countries in 35 languages, and can be seen in 650 million television households worldwide each week. WWE creates seven hours of original programming that is watched by approximately 15 million fans in the United States. Our diverse audience spans generations of fans. Approximately 36 percent of WWE’s audience is female and 25 percent are under the age of 18.
WWE’s flagship program, Monday Night Raw (8/7 pm CT) on USA Network is among the most-watched regularly scheduled programs on primetime cable television and helps make USA a top-rated network. USA Network also airs WWE’s AM Raw on Saturdays (9/8 am CT). SmackDown (Thursdays, 8/7 pm CT), is regularly Syfy’s most-watched program every week. In addition, WWE Superstars and WWE NXT air on WWE Network each week.
WWE reports revenue in four areas:
- Media Division (including Network, Television, Home Entertainment and Digital Media segments) WWE Network, the first-ever 24/7 direct-to-consumer network, launched live on February 24, 2014, featuring all 12 WWE live pay-per-view events for $9.99 per month. Creative storylines are usually played out in the ring and unfold on our weekly television shows, and culminate in our monthly pay-per-view events.
- WWE utilizes the Internet to promote our brands; create a community experience among our fans; market and distribute our offline, online and mobile products; and sell online advertising.
- For the third quarter of 2014, our primary website, WWE.com, attracted an average of more than 14 million monthly unique visitors worldwide. These visitors viewed an average of more than 540 million pages and 51 million monthly video streams.
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- Live Events Segment
Our creative team develops compelling and complex characters and weaves them into dynamic storylines that combine physical and emotional elements. Our multiple sports entertainment brands allow us to perform live events within the United States and abroad.Learn More >>
- Consumer Products Division (including Licensing, Venue Merchandise and WWEShop segments)
WWE offers a wide variety of consumer products through licensing programs that builds partnerships with companies globally to create products featuring our marks and logos, copyrighted works and characters in diverse categories, including: toys, video games, apparel, housewares, collectibles,
sporting goods and books. Our merchandise is also sold at our live event venues as well as online on WWEShop.com.Learn More >>
- WWE Studios Segment
Established in 2002 and re-branded in 2008, WWE Studios creates a diversified mix of filmed entertainment by means of strategic production, financing, distribution and acquisition partnerships.Learn More >>
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