WWE® Reports Record Revenue and Q2 2016 Results
Second Quarter 2016 Highlights
-
Revenue increased 32% (13% excluding the timing impact of WrestleMania1)
to a record
$199.0 million as WWE’s Live Event and Network segments achieved their highest quarterly revenue in Company history -
OIBDA2 of
$7.5 million was in line with the Company’s guidance - WWE Network reached a record of 1.52 million average paid subscribers over the second quarter 2016 which represented a 25% increase from the second quarter 2015
- SmackDown transitioned to a live format on
USA Network. Since July 25 WWE’s flagship programs Monday Night Raw and SmackDown have and will continue to feature unique talent and storylines - Through the first six months of the year digital engagement metrics continued to grow with video views up over 100% to nearly 8 billion and social media engagements up 39% to 570 million versus the prior year
-
The Company announced a multi-year content distribution deal in
China with PPTV the return of a WWE live event toShanghai in September and the signing of the first-ever Chinese talent
Select WrestleMania Highlights
WrestleMania (April 3 2016) achieved record breaking attendance ticket sales viewership and social media activity. WrestleMania broke WWE's attendance record attracting 101 763 fans at AT&T Stadium. WWE Network reached a record 1.82 million total subscribers following WrestleMania (April 4). During WrestleMania Week WWE Network featured 19 hours of prime-time premier programming and subscribers watched nearly 22 million hours of content averaging 12 hours per subscriber. WrestleMania generated more than 2.5 million mentions on Twitter in one day and over 250 million video views across WWE digital and social platforms during WrestleMania Week.
“I continue to be pleased with the execution of our strategy to optimize the long-term value of our content ” stated Vince McMahon WWE Chairman and Chief Executive Officer. “Progress on this objective is evidenced by the continued year-over-year growth of WWE Network the transition of SmackDown to a live format every week and the completion of our first exclusive content agreement in China.”
George Barrios WWE Chief Strategy & Financial Officer added “We
achieved a 25% increase in average paid subscribers to WWE Network
and generated earnings that were in line with our guidance. Over the
past 12 months we delivered record revenue of
Q3 2016 Business Outlook
For the third quarter 2016 the Company projects average paid subscribers to WWE Network of 1.49 million (+/- 2%) representing a year-over-year increase of approximately 27%. The third quarter subscriber forecast represents a sequential decline of 2% from the second quarter 2016 which compares to the 4% decline from the second to the third quarter 2015.
The Company also estimates third quarter 2016 Adjusted OIBDA3
of approximately
2016 Perspective
WWE management has previously indicated that if the average paid
subscribers to WWE Network increases at a rate between 20% and
25% in 2016 2016 Adjusted OIBDA could be in a range of approximately
Comparability of Results
WrestleMania 32 occurred on April 3 2016 and is reflected in
second quarter 2016 results whereas the comparable prior year event
occurred on March 29 2015 and was included as part of first quarter
2015 results. Despite the shift in timing WrestleMania had a
significant impact on subscriber growth in the second quarter of both
years. Therefore the timing impact of the event on second quarter 2016
results is best estimated by measuring the direct contribution the event
generated from ticket merchandise and pay-per-view sales and production
costs (excluding any attribution from WWE Network subscriptions).
In aggregate these items increased second quarter 2016 revenue by
Three Months Ended June 30 2016 - Results Overview
Revenues increased 32% to a quarterly record high
The following tables reflect net revenues by region and net revenues and OIBDA by division/segment (in millions):
Three Months Ended | |||||||||||||||
June 30 | |||||||||||||||
2016 | 2015 | ||||||||||||||
Net Revenues By Region: | |||||||||||||||
$ | 149.8 | $ | 107.4 | ||||||||||||
36.2 | 30.8 | ||||||||||||||
11.2 | 10.5 | ||||||||||||||
1.8 | 1.5 | ||||||||||||||
Total net revenues | $ | 199.0 | $ | 150.2 | |||||||||||
Net Revenues | OIBDA | ||||||||||||||
Three Months Ended | Three Months Ended | ||||||||||||||
June 30 | June 30 | ||||||||||||||
2016 | 2015 | 2016 | 2015 | ||||||||||||
Division/Segment | |||||||||||||||
Media Division | |||||||||||||||
Network | $ | 51.8 | $ | 40.1 | $ | (5.7) | $ | 17.2 | |||||||
Television | 56.1 | 52.1 | 27.2 | 21.2 | |||||||||||
Home Entertainment | 3.1 | 3.1 | 1.0 | 0.6 | |||||||||||
Digital Media | 6.5 | 3.8 | 0.2 | (0.8) | |||||||||||
Live Events | 51.9 | 26.4 | 23.4 | 6.7 | |||||||||||
Consumer Products | |||||||||||||||
Licensing | 9.0 | 11.3 | 3.9 | 6.4 | |||||||||||
Venue Merchandise | 8.7 | 4.7 | 3.7 | 2.1 | |||||||||||
WWEShop | 7.5 | 5.8 | 1.6 | 1.4 | |||||||||||
WWE Studios | 3.2 | 2.1 | 0.4 | — | |||||||||||
Corporate & Other | 1.2 | 0.8 | (48.2) | (41.6) | |||||||||||
Total | $ | 199.0 | $ | 150.2 | $ | 7.5 | $ | 13.2 |
Three Months Ended June 30 2016 – Segment Performance Commentary
The year-over-year changes in the Company’s financial performance were driven by its Network Television Live Events and Licensing and Corporate & Other business segments. A discussion of other business segments has been excluded from the narrative below. Refer to our second quarter 2016 Form 10-Q for management’s discussion and analysis of financial condition and results of operations pertaining to all of our segments.
Media Division
Revenues from the Company's Media division increased 19% to
- Network revenues which include revenue generated by WWE
Network and pay-per-view increased 29% to
$51.8 million . WWE Network subscription revenue increased 25% to$45.9 million from$36.6 million in the prior year quarter based on a 25% year-over-year increase in average paid subscribers to 1.5 million.
Network segment OIBDA declined$22.9 million from the prior year quarter due to the impact of$21.5 million in production and talent costs associated with WrestleMania. Excluding the timing impact of WrestleMania Network segment OIBDA declined$5.4 million as the growth in WWE Network subscription revenue was offset by increased programming expenses including a$5.3 million allocation of certain expenses shared between the Company’s Network and Television segments.4 A portion of the increase in Network programming expenses relates to the Company’s previously communicated strategic investments.
The Company continued to increase the global subscriber base of WWE Network as measured on a year-over-year basis with launches over the trailing 12 months in six countries includingGermany Malaysia andJapan . WWE Network had 1.56 million total subscribers at the end of the second quarter which represented a 27% increase from June 30 2015. WWE Network had 1.13 millionU.S. paid subscribers and 381 000 international paid subscribers at quarter-end.
Importantly with the increased size and maturity of the network’s subscriber base average monthly churn declined 20% to 9.9% for the first six months of 2016 from 12.3% for the comparable period in 2015. 5
The following table provides WWE Network subscriber performance 6 7
As of / Three Month Ended | As of | |||||
June 30 | June 30 | Dec. 31 | ||||
2016 | 2015 | 2015 | ||||
Ending Total Subscribers | 1 560 | 1 227 | 1 272 | |||
Ending Paid Subscribers | ||||||
1 130 | 939 | 940 | ||||
International | 381 | 217 | 277 | |||
Total paid subscribers | 1 511 | 1 156 | 1 217 | |||
Average Paid Subscribers | ||||||
Quarter | 1 517 | 1 216 | 1 237 | |||
Year-to-date | 1 403 | 1 072 | 1 139 |
WWE Network content including the Company’s premier event WrestleMania (April 3 2016) other pay-per-views original series NXT Takeover and specials have continued to drive viewer engagement. During the quarter the Company introduced compelling new content for WWE Network including Camp WWE and Swerved Season 2 which rank among the network’s top original series to-date. The Company is on pace to add more than 300 hours of original content to the network’s featured programming in 2016 and more than 1 500 hours of archival content to WWE Network which would result in an on-demand library of nearly 6 000 hours at year-end 2016.
- Television revenues increased 8% to
$56.1 million from$52.1 million in the prior year quarter primarily due to contractual increases in key distribution agreements the largest of which became effective in the fourth quarter 2014 and the first quarter 2015. As indicated above the allocation of certain shared expenses reduced Network segment OIBDA and increased Television segment OIBDA by$5.3 million in the second quarter 2016.
SmackDown transitioned to a live format every week onUSA Network beginning July 19 2016.
Live Events
Live Event revenues increased 97% to a quarterly record of
-
There were 81 total events (excluding NXT) in the current
quarter including 62 events in
North America and 19 events in international markets as compared to 86 events in the prior year quarter including 65 events inNorth America and 21 in international markets. -
North American live event revenues were
$40.9 million in the current year quarter as compared to$16.9 million in the prior year quarter with growth driven by the timing of WrestleMania which generated revenue of approximately$21.5 million in the current year quarter. Excluding the impact of WrestleMania revenue from the Company’s North American live events increased 15% to$19.4 million as a 12% increase in average ticket prices to$51.87 was partially offset by the staging of four fewer events during the quarter. -
International live event revenue increased 16% to
$11.0 million from$9.5 million in the prior year quarter reflecting the strong performance of the Company’s events inEurope . Average international attendance at these events increased 16% to 8 000 fans. As part of the Company’s international growth strategy it announced the return of a WWE live event toShanghai on Saturday September 10 2016. -
Live Events reached a record quarterly OIBDA of
$23.4 million including the strong performance of WrestleMania ticket sales which generated$15.5 million in Live Event OIBDA. Excluding the timing impact of WrestleMania the increase in Live Event OIBDA was primarily due to the strong performance of the Company’s European tour.